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"DeLorean"

  This is a 3D model I created in Ringling College of Art and Design during the Sophomore Fall 2021 semester in Game Art major. I modelled the DeLorean vehicle with Autodesk Maya, baked details on normal maps in Substance Painter, and created materials in Unreal Engine 4.

  This project covers essential skills needed for hard surface modelling. The materials also presents the application of "clear-coat" feature, and "lerp" feature in Unreal Engine 4 to show vehicles' clear-coat layers, flake layers, and orange peel layers.

"DeLorean": Text
"DeLorean": Work
"DeLorean": Pro Gallery
"DeLorean": Pro Gallery
fjiang_MAP2
fjiang_MAP
"DeLorean": Videos
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