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"Survivors" Visual Development

  This is a visual development I made in Ringling College of Art and Design during the Junior Fall 2022 semester in Game Art major. I designed and painted the concept arts for my biome game, of which the reference targets Diablo 4 (photo-based realistic), with Adobe Photoshop.

  This project covers necessary process of how to develop appealing designs by using shapes, color schemes, and lighting situations. It demonstrates how concept artists painted game assets that makes sense to the 3D artists.

"Survivors" Visual Development: Text
"Survivors" Visual Development: Pro Gallery
"Survivors" Visual Development: Pro Gallery
"Survivors" Visual Development: Pro Gallery
"Survivors" Visual Development: Pro Gallery
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