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"V-MODA"

  This is a 3D model I created in Ringling College of Art and Design during the Junior Spring 2021 semester in Virtual Reality major. I modelled the V-MODA headphone with Autodesk Maya, baked details on normal maps in Substance Painter, and created materials in Unreal Engine 4.

  This project covers essential skills needed for hard surface modelling, and soft surface modelling. The materials also presents the application of channel packing, compression conversion in Unreal Engine 4.

"V-MODA": Text
"V-MODA": Work
"V-MODA": Pro Gallery
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